GameZombie.tv presents a conversation with Jonathan Mak. Description Everyday Shooter is an abstract shooter by Jonathan Mak released through the PlayStation network. Toronto Sun (Sep30/07) Kotaku (Sept22/07) The GameSpy Debriefings Podcast (Aug20/07, cue to 24:51) Game Axis Online (Aug16/07) The 1UP Show (Aug10/07) 1UP (Aug3/07) 1UP Yours Podcast (Aug3/07, cue to 14:29) Gamespot Video (Aug2/07, cue to 9:56) Overgame (Aug1/07, in French) MTV (July24/07) …

Everyday Shooter was developed in the span of a few months by Jonathan Mak using Visual C++.

Developed solely by Jonathan Mak, Everyday Shooter won three awards at the Independent Gaming Festival at the 2007 Game Developers Conference. Although seemingly a top-down arcade shooter, the title is described as an album of games, where music, gameplay and visuals are interwoven, inspired by the Rez concept. Parsec 47 by Kenta Cho was the first game he wish he had made. In March of 2007, Mak profiled Everyday Shooter at the Independent Games Festival, and it went on to earn awards for Design Innovation, Excellence in Audio, and a GameTap Indie Award. Now you can experience this unique shooter on the PSP & reg; system in this faithful port. The player controls a pixel-shaped character through a series of 8 fixed-screen stages, using one stick to move …

Description Everyday Shooter is an abstract shooter by Jonathan Mak released through the PlayStation network.

The game was made solely by independent designer Jonathan Mak and clearly demonstrated his love for music-based games, like the efforts of Tetsuya Mizuguchi. Now you can experience this unique shooter on the PSP® system in this faithful recreation. Originally developed solely by Jonathan Mak, Everyday Shooter won three awards at the Independent Gaming Festival at the 2007 Game Developers Conference and was a hit on PLAYSTATION & reg;3. Description Everyday Shooter is an abstract shooter by Jonathan Mak released through the PlayStation network. Q&A: Everyday Shooter creator Jonathan Mak The indie developer behind Sony's latest downloadable PlayStation 3 game talks about his indie hit, from … Everyday Shooter was developed in the span of a few months by Jonathan Mak using Visual C++.

Gate 88; Everyday Shooter; In development Edit. I was blown away by it back at E3. Each of the 8 levels in the game have a different combo style, in which you chain together explosions of enemies, and also different enemy types and behaviors.

After his last project, Gate 88, which Mak called a "complicated mess of rules and controls", Mak desired to make a much simpler game. Jonathan Mak's superb fusion of Lumines and Geometry Wars, Everyday Shooter, is a must play. Unlike traditional arcade shooters, the sound effects in Everyday Shooter play in musical harmony with the game’s background music. Download Everyday Shooter today! Unlike traditional arcade shooters, the sound effects in Everyday Shooter play in musical harmony with the game’s background music. Everyday Shooter is, at its core, a standard arcade shooter that's been melded with the structure of a musical album. New project with Shaw-Han Liem aka I Am Robot And Proud Trivia Edit. Everyday Shooter Press List A Queasy Game by Jonathan Mak [back to main] Reviews/Previews. After his last project, Gate 88, which Mak called a "complicated mess of rules and controls", Mak desired to make a much simpler game. Throughout Everyday Sho Games Edit Released Edit.